::MadeSix::




Tuesday, February 3, 2009

I'm always paranoid that people will forget about training, so it will be ON on thursday, 3pm at C11. I doubt attendance will be good but oh wells.

Declarer play:

You have 9 top tricks, 5 trumps, 3 diamonds and the club Ace. Where's the 10th? The club finesse might work, but we don't have to rely on that. A better line of play would be an endplay.

Endplay basically is technique where you allow a particular defender to be on the lead, such that no matter what he leads, he will give you a free trick which is not available if you were to play without letting him lead.

In this case, first drop all the outstanding trumps and cash 3 diamonds. Cash the club Ace and concede the queen club to whoever has the K. The defender that has it will be endplayed. If he returned a minor you'll yield a ruff&Discard, giving you your 10th(via a ruff). If he returns a spade, simply 'second-hand-play-low' and you're confirmed to win a 10th in spades regardless of how the spade suit is divided.

The key here is, do not take the club finesse for an extra chance. If it failed, defenders can return a club to your Ace and you'll have to play spades yourself, which will probably end up with 3 losers, with the club K makes 4.

I guess the first few bids are more or less familiar. So I'll just state the conditions that are more commonly forgotten.

1D-2C-2D-2NT-3NT
1D: No 5card major
2C: 10+ HCP, 4+ cards, may have 4+ cards in majors
2D: Waiting
2NT: Minimum, 10-12 HCP, no 4card major
3NT: To play

1D-2S-3S-4C-4H-4S
2S: 16+ HCP, strong 6+ cards
3S: Agree on S, slam interest. Without slam interest go to 4S immediately.
4C: First round control in clubs (Ace or void). Slam interest
4H: First round control in hearts, no first round control in diamonds (up the line)
4S: To play. If still have slam interest should Blackwood. No point bidding that suit just to ask partner to bid 4NT. Bid it yourself.

*Cue-ing of trump suit does not show first round control. It denies any further first round controls.

1S-2NT-3S-3NT
2NT: 10-12 HCP, balanced no support.
3S: Accepting invitation, 6+ S. If deny invitation can pass 2NT even with 6+ S.
3NT: To play

1H-1S-2NT-3S-4S
2NT: 16-18 HCP, exactly 5H (else would 3H), no 4card S(else would 3S)
3S: Accepting invitation, 6+ S. (Can be 5+ but I prefer 6+. Partnership agreement)

1C-1H-2NT-3S-3NT
2NT: 19-20 HCP, GF, may have 4card major
3S: 4-4+ H-S. Can be 5-4 or 6-4 or 6-5(strong hand) but not 5-5 or 4-5 else would bid 1S first.


hongaik madesix at 8:04 PM
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