::MadeSix::




Tuesday, March 10, 2009

Hihi. I just got owned by CTs. Ah but who cares. Anyway.



Deal 1



1NT-2C-2H-2S*-3C-3D-3H*-3S-4D-4NT*-5H-6H*



2S: Void sufficient to warrant slam interest.

3H: Waiting, no more first round controls.

4NT: Responder must ask as opener has shown description

6H: 1 keycard missing



We have 10 top tricks here. 4trumps, 2diamonds and 4clubs. To establish two more, we can choose to ruff two spades or use diamonds. For the former, we need two entries back to hand and it may result in a ruff. The remaining 4top trumps AKQJ can be used to draw trumps. If trumps break 5-0 it may turn out tricky because he can always ruff your winner and return a spade for down 1. For the latter, draw trumps first. If it's 4-1 or 5-0, draw three rounds, then play diamonds so that you have a trump to take care of the spade return in case diamonds fail. The dangers for both lines are quite minimal, although a bit lesser in the latter.

Deal 2

1H-1S-1NT*-3H*-4H*

1NT-Prefered over 2D
3H-Might jump to 4H; Max hand, good spots
4H-Might not accept because of no extra values

You seem to have alot of losers, but one obvious line would be to draw trumps and play spades to try to use two of them to discard your losers. If it doesn't turn out too well fall back on the diamond finesse, cashing the Ace first. This is a stretching 4H, so any bad breaks will almost certainly cause the contract to fail. This looks like your only chance.

Cheerios

hongaik madesix at 7:17 PM
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