Saturday, March 28, 2009
Hello people!
I wanna thank those that played in league against RJ today for their good work, although we lost 16-14 VPs, still I consider it very good. Keep up the good work okay?
Oh and I realised there's Cup and League matches. Cup matches are knock-out, like winner fight against winner, loser fight loser. League matches are round-robin, you play every team.
The next match will be 5th April against GG, because they propose a postpone. Venue not sure yet. The link for all the matches: http://www.bridgeleague.net/schedule.html
Cheerios!
hongaik madesix at 7:14 PM
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Sunday, March 22, 2009
Hallo. Okay I've been too busy/lazy to post, so I'll seize this chance to post while I'm still free.
Same quiz. Construct a reasonable bidding sequence and formulate a declarer's plan to go about making your contract. Start bidding from the lower hand.
(SHDC)
J832
AJT97
Q
Q32
AQ
KQ63
KJ5
AK83
~~~~~
AQ
AKQJ4
AQ72
Q2
975
T8
96
AKJT94
~~~~~
The system we play is called Standard American Yellow Card(SAYC), but there are plenty of other systems out there such as "Precision"(something I'd like to learn :D) and 2/1(the advanced version of SAYC)
hongaik madesix at 7:36 PM
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Tuesday, March 10, 2009
Hihi. I just got owned by CTs. Ah but who cares. Anyway.
Deal 1
1NT-2C-2H-2S*-3C-3D-3H*-3S-4D-4NT*-5H-6H*
2S: Void sufficient to warrant slam interest.
3H: Waiting, no more first round controls.
4NT: Responder must ask as opener has shown description
6H: 1 keycard missing
We have 10 top tricks here. 4trumps, 2diamonds and 4clubs. To establish two more, we can choose to ruff two spades or use diamonds. For the former, we need two entries back to hand and it may result in a ruff. The remaining 4top trumps AKQJ can be used to draw trumps. If trumps break 5-0 it may turn out tricky because he can always ruff your winner and return a spade for down 1. For the latter, draw trumps first. If it's 4-1 or 5-0, draw three rounds, then play diamonds so that you have a trump to take care of the spade return in case diamonds fail. The dangers for both lines are quite minimal, although a bit lesser in the latter.
Deal 2
1H-1S-1NT*-3H*-4H*
1NT-Prefered over 2D
3H-Might jump to 4H; Max hand, good spots
4H-Might not accept because of no extra values
You seem to have alot of losers, but one obvious line would be to draw trumps and play spades to try to use two of them to discard your losers. If it doesn't turn out too well fall back on the diamond finesse, cashing the Ace first. This is a stretching 4H, so any bad breaks will almost certainly cause the contract to fail. This looks like your only chance.
Cheerios
hongaik madesix at 7:17 PM
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